

If a blue or red circle appears on the floor, then start dodge rolling, as blood energy or lightning are about to fly up from the ground. There are several columns in the room and the player should run to them when Successor of the Ribcage starts casting a spell, but they still need to be ready to block or dodge, as its fire spell can hone in and avoid the columns.

When the battle starts, Successor of the Ribcage will be on the far end of the room and the player will need to close the distance. Successor of the Ribcage is a ranged spellcaster that can deal tremendous amounts of damage with its magic, but it has weak physical defense and low health. Invading Executioner is susceptible to being staggered and if she sinks to the ground, then it's safe to run in for a few hits or to back up and heal. When she starts with an attack, it will generally lead into a combo that culminates in a move where she spins her spear in a circle around her body. Invading Executioner's spear has a lot of power and range, but it's generally safe to block or attempt a parry. If red energy starts gathering around her body, then dodge roll away, as she is about to fire off an area of effect spell. If she climbs onto her spear and does her pole dance routine, immediately pull back and start blocking, as she is about to fire off a cyclone of water that is difficult to dodge and hits like a truck.

Invading Executioner is a tricky boss, as many of her attacks can inflict the slow status upon the player character, meaning that they won't travel as far when they dodge roll. Invading Executioner is also very fast and has almost no start-up animations on her attacks. All the player needs to do is be ready to dodge his attacks and then move in for a couple of hits, as they have a lot of end lag and it will be left wide open for counter-attacks. When Insatiable Despot has its spear, the range of its attacks will be greatly increased and will even reach behind its body. Insatiable Despot can be damaged at the start of the animation, but it will quickly take way less when it reaches for the shaft, so it's best to pull back and heal if necessary or using a buffing Gift. Insatiable Despot can summon minions and these should be dealt with instantly, as they can distract the player from the bigger threat in the room.Īs soon as Insatiable Despot is reduced to half of its health, it will enter an animation where it attaches the daggers to the shaft in its chest to make a spear. These attacks are powerful but can easily be dodged and they leave it open to attacks. In the first phase, it will slowly strike with its two daggers. If Butterfly of Delirium takes enough damage, she will flop to the ground onto her knees, which means that it's safe to either run in and pile on some more damage or back up and heal. If she fires off a row of poison balls, then it's safe to block them, but if she fires off a single ball, then it will track the player around the arena and will need to be evaded until it dissipates. If she bunches up into a ball, then immediately dodge roll in the opposite direction, as she is about to fire off a cloud of poison gas.

It's important to prepare for the battle against Butterfly of Delirium by bringing lots of Antivenom into the fight, as most of her attacks can poison the player or their partner. Butterfly of Delirium has a massive attack range with its tail and it's never safe to run away to the other side of the arena, so it's best to always be ready with a dodge.
#CODE VEIN GILDED HUNTER CODE#
The Butterfly of Delirium will be familiar to those who played the Code Vein demo and it starts the trend of bosses with a lot of fan service in their design.
