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Mods de minetest
Mods de minetest




mods de minetest mods de minetest
  1. #MODS DE MINETEST MOD#
  2. #MODS DE MINETEST MODS#

If it encounters a mod with a name the same as one found previously, the later mod will be loaded in place of the earlier mod. When loading mods, Minetest will check each of the above locations in order. You can find the location of the user-data directory by opening up Minetest and clicking “Open User Data Directory” in the Credits tab.

#MODS DE MINETEST MODS#

World mods, the location to store mods which are specific to a particular world.Global mods, the location to which mods are nearly always installed to.

mods de minetest

Eg: minetest/games/minetest_game/mods/, /usr/share/minetest/games/minetest/ These are the mods that form the game that the world is running. These locations are commonly called mod load paths.įor a given world/save game, three mod locations are checked. Minetest checks in several different locations for mods. Where are mods stored?Įach mod has its own directory where its Lua code, textures, models, and sounds are placed. This book will cover the main parts of the Minetest API, and is applicable for both game developers and modders. These mods adjust or extend the features of a game.īoth the mods contained in a game and third-party mods use the same API. It’s also possible to distribute mods outside of a game, in which case they are also mods in the more traditional sense - modifications. It’s possible to make a game using only one mod, but this is rarely done because it reduces the ease by which parts of the game can be adjusted and replaced independently of others. A module, commonly known as a mod, is a collection of scripts and resources. In Minetest, a game is a collection of modules which work together to provide the content and behaviour of a game. The power of Minetest is the ability to easily develop games without the need to create your own voxel graphics, voxel algorithms, or fancy networking code. In this chapter, you’ll learn about how modding in Minetest works and create your first mod. Other than that, I've heard of this mod quite a few times but never tried it until recently.Understanding the basic structure of a mod’s folder is an essential skill when creating mods. The models also seem to be hardcoded which is unfortunate, it would be nice if they were able to be overwritten with a resource pack. The detail in the model is pretty complex for Minecraft, specifically with the sails and the ropes, and the cannons, the cannons are a mess of tiny voxel pieces. Also, the ships seem to move pretty fast on land, you don't need me to explain why that's weird The acceleration of the ships is constant after colliding with a block, while I feel it should reset like regular boats. The ships themselves are fun to control for the most part, the default key binds for opening and closing the sail feels like a weird choice, after changing the keys to W and S it feels a lot more natural, being right next to A and D which are used to steer. This mod is fairly cool, and I wanted to leave my personal feedback. Check it out ! The models are inspired by eu4 ships. Inventory system is inspired by AstikorCarts. The Key Bind can be changed in the settings.Īcceleration/Deceleration for more immersive feeling* Press your " I " Key to open and close the Ships Inevntory while sailing.

mods de minetest

This will dismount all Passengers, If there is any.Ĭrouching while Right-click on a Passenger will just dismount him. The Key Bind can be changed in the settings.Īll Ships have a higher Passenger Capacity than the normal boat.Ĭrouching while Right-click will open the Inventory. The Ships will have a custom control system, the aim is to make realistic Sailing, just push your" R" Key to open and close the Sail. The Key-Bind can be changed in the options. Note that you need to have gunpowder and a round shot in the ships inventory. To shoot the cannon, you need to look in the direction of the cannon and press "space", while sitting in the ship. To add a cannon on your ship you need to right click the ship with a cannon in your hand. To open the Inventory outside of the ship, use crouch+right-click on the ship. To dismount one entity from the ship, use crouch+right-click on the entity. To dismount all entities from the ship, use crouch+right-click on the ship. In Thrid Person View with F5, scroll with you Mousewheel to change the distance of the View. Press "I" to open/close the Ships Inventroy. Or Press "J" to increase and "K" to decrease the Sail. Place the ship far away from you, into water. Recruit Villagers and command them into war! Hire Villager Workers and let them farm, mine or even fish for you! More information on how to set it up here






Mods de minetest